
Laura DeCarli's Portfolio
Showcasing Games
In 2025 I've started bringing my own games to showcases and similar industry and cultural events. For example, I've brought Back&Forth (2025-) to ITU's Summer Games Showcase, where it won the Audience's Award, and to Tomorrow's Awesome Games Showcase.
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If you'd like me to bring and present your videogame to a similar event in Copenhagen, Malmö, or another nearby location feel free to contact me!
Showcasing my games
ITU Summer Games 2025 Showcase

About ITU's Summer Games:
Summer Games 2025 has been a celebration of the 25th anniversary of the study and research of games at the IT University of Copenhagen. The event involved both talks by games scholars and the showcase of the games and playable media created by current students, graduates and alumni.
What did I do for the event?
I handled communications with the event's organizers, making sure to provide all the communication materials needed for the showcase and made sure that the booth had everything needed to play the game. I've also presented the game at the booth for both days of the showcase, introducing it to visitors and taking note of playtesting feedback.
Back&Forth at Summer Games:
The event was attended mostly by students and games scholars, which was a similar audience to the one that it was originally tested on. On both days of the showcase the audience was invited to vote for their favorite game made by students, and, on the second day of the showcase, Back&Forth received the Audience's Award.

Tomorrow's Awesome Games Showcase 2026


About TAGS 2026:
Tomorrow's Awesome Games Showcase is an exhibit of games made by independent developers and students and it's part of a bigger event called Copenhagen Gaming Week.
What did I do for the event?
Similarly to Summer Games, I took care communications with the TAGS organizers, providing press materials, setting up the booth and managing the team's budget. Like for the previous showcase, I've presided the booth on all three days of the showcase, taking care of introducing the game to the visitors and handing out flyers with information about where to find it online. I've also informally gathered feedback and took note of how Games Week's audience interacted with the demo.
Back&Forth at TAGS:
The event was attended mostly by families with children and by teenagers, which put our demo in contact with a very different demographic of players. Being a cooperative game, it was very appreciated by parents with kids as it allowed them to play with their children at the event. While the response has been overall positive, one insight that I gathered during the event is that the gameplay is most aligned with teenagers playing together.