I have completed DBGA's online course in Game Design, and I'm currently studying at the Master's course in Games (Design Track) at the IT University of Copenhagen.
Education
2022 - 2023
Digital Bros Game Academy | Online Blended course in Game
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Certificate:
I followed an online blended course in Game Design taught by Derek Hartin at Digital Bros Game Academy to develop more practical skills as a game designer and begin to create a portfolio of games.
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Level 2 Group Project:
For DBGA's course in Game Design Level 2, I contributed as game designer and project manager to the development a small 2D mobile game titled Goldash with Qizue Team.
Game Programmer: Cristian Ghiorzi
Game Designers: Michele Buonocunto, Sebastiano Clon, Laura DeCarli
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Level 3 Group Project:
For DBGA's course in Game Design Level 3, I contributed as game designer and project manager to the development of a 3D action game for PC titled Nightmare Slayer with Team Impostosaurus.
Game Programmers: Gianluca Colombo, Amiel John Hilario, Emiliano Petrillo
Game Designers: Laura DeCarli, Alessandro Protase, Fabio Secci
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I learned:
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about game design principles, concepts, and methodologies;
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to write documentation for development (pitch documents, game design documents, walkthrough documents, playtesting and fine-tuning documents, bug reports, project reports);
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to write analyses for development (mechanical analysis, level analysis, game systems analysis, player experience and progression analysis, menu analysis, competitive analysis, market analysis);
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to create prototypes both on paper and in-engine (Unity and Unreal);
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to use Unity (prototyping, terrain tools, cinemachine, creating level blockouts, C# basics, introduction to animations and to shaders);
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to use Unreal (prototyping, terrain tools, creating level blockouts, Blueprints basics);
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to use Inky to create branching dialogues;
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about methodologies for developing games in an interdisciplinary team (divergent and convergent ideation, agile and scrum workflows, backlogs, etc.).
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2018 - 2022
IULM University of Milan | Bachelor's Degree in Communication, Media and Advertising
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Degree:
I pursued my Bachelor's Degree in Communication, Media and Advertising at IULM University of Milan to develop a deeper knowledge of the theories, studies and history of different forms of media.
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Thesis:
In my Bachelor's Thesis, The player as co-narrator: This War of Mine, a case study, I analyzed the player's role in the co-creation of a videogame's narrative.
Supervisor: Matteo Bittanti
Co-Tutor: Gemma Fantacci
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I learned:
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to do academic research, analysis and writing;
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about semiotics;
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about study of the history, theories, languages and production practices of different forms of media such as cinema, theater, radio, tv, journalism, literature, song and multimedia;
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about sociology and methodology of sociological research at an introductory level;
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about the theories and practices of advertising and psychology of audiovisual communication for advertising;
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about public and political communication;
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about political economics theory.
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2014 - 2018
Cantonal Lyceum of Lugano 1 | High School Degree in Economics and Law
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Degree:
For my first level of secondary education I have chosen to pursue a high school degree at Liceo Cantonale Lugano 1 in my hometown, with a focus on economics theories and methodologies and on Swiss and international law.
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Thesis:
For my high school thesis, The Violets Have Withered, I chose to write an analysis of Ophelia’s character (from Shakespeare's play The Tragedy of Hamlet) interpreted by Mariah Gale in the 2009 television film adaptation directed by Gregory Doran.
Supervisors: Michela Broggi & Vanessa Cremona Visentin
Skills & Expertise
Formal and professional education:
On a bachelor's level:
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Academic Research
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Academic Analysis
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Academic Writing
Game Design at a junior level:
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Game Design Documentation
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pitch documents
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game design documents
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walkthrough documents
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playtesting and fine-tuning documentation
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bug reports
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project reports
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Analysis for Game Development
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mechanical analysis
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system analysis
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player experience analysis
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competitive analysis
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market analysis
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Gameplay Design
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single mechanic games
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2D mobile games
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3D action PC games
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Development in Unity Engine
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prototyping
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cinemachine
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terrain tools
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Game Narratives
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world-building research
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writing with Inky
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Prototyping
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on paper
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in Unity
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in Unreal 4
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iterative prototyping
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Game Development in a Team
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divergent ideation
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convergent ideation
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working in an interdisciplinary team
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scrum and agile workflows
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project presentations and reports
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keeping backlogs
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Level Design
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walkthrough documents and layout maps
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blockouts and implementation in-engine
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UI Design
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flow dyagrams
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menu analysis
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Soft skills:
Self-taught learning:
Learned during my academic education and from working on team projects:
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Creative thinking
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Inquisitiveness
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Problem-solving
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Organization
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Time management
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Teamwork
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Communication
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Listening skills
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Self-control
Learned at a amateur level to pursue various projects:
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Creative Writing (fiction writing)
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Image Editing (Gimp, Krita, Paint)
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Audio Editing (Audacity)
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Video Editing (ShotCut)
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Microsoft Office, LibreOffice
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Photography (digital)
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Graphic Design (analogical and digital)
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Website Design (Wix)
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Online Community Organization (Discord server)